Player Health
You're regenerating slower then usual? You're in the right place.
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You're regenerating slower then usual? You're in the right place.
Last updated
Was this helpful?
In our modpack, we're using a modified regeneration rate. This was done using the mod. To keep things simple, know that you won't get a regeneration boost by filling your hunger bar anymore. You'll gain 0.2 HP every second, so you'll regenerate slower. You'll be affected by hunger, and starve to death even on the peaceful difficulty.
For a more detailed explanation, check the contents of the The Decursio Project - Expert\config\hardernaturalhealing-common.toml
file.
Through the pack, there will be multiple things you can do:
Attempt to keep a diverse . You can gain a bonus of 20HP this way.
Make some Cider from the Charcoal Pit mod - it will give you regeneration.
Obtain the Heart Crystal curios from the Artifact mod. It can be found as random loot chest, or it can be obtained in random underground camps, after killing Mimic Chests.
Obtain the Sanguine Amulet from Eidolon - it will store 20 health points which you can use later (this is NOT like having +20 HP; if you'll get 22 Damage, you'll be instantly killed; the amulet needs some time to heal you)
Obtain a Blood Pendant with regeneration.
Use Psi Spells.
Use Ars Nouveau Spells.
At this point, in the 4th Age and the Endgame, your regeneration problems should be solved.
There are two options:
Remove the Harder Natural Healing mod
Go to The Decursio Project - Expert\config\hardernaturalhealing-common.toml
and play with the values present there